Esports Market Outlook, 2032
The global esports market size is expected to grow from USD 1.2 billion in 2022 to USD 5.0 billion by 2032, at a CAGR of 17.30%. The growth of the esports market is being driven by the increasing popularity of video games, the growing viewership of esports tournaments, and the increasing sponsorship and investment in esports.
Key Companies in the Esports Market
Some of the key companies in the esports industry:
- Activision Blizzard
- Electronic Arts
- Valve Corporation
- Riot Games
- Sony Interactive Entertainment
- Overactive Media
- Gen.G Esports
These companies are involved in a variety of activities in the market, such as developing and publishing video games, organizing esports tournaments, and providing streaming and broadcasting services.
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The global esports market is segmented by revenue stream, gaming genre, region, and organization size.
- By revenue stream, the market is segmented into sponsorship, media rights, digital, tickets & merchandise, publisher fees, and streaming. The sponsorship segment is expected to be the largest segment during the forecast period, as it is the primary source of revenue for most esports organizations.
- By gaming genre, the market is segmented into multiplayer online battle arena (MOBA), real-time strategy (RTS), first-person shooter (FPS), battle royale, and others. The MOBA segment is the largest segment, as it is the most popular gaming genre in the world.
- By region, the market is segmented into North America, Europe, Asia Pacific, Latin America, and Middle East & Africa. North America is the largest market for esports, followed by Europe and Asia Pacific.
- By organization size, the market is segmented into small, medium, and large organizations. The large organizations segment is expected to be the fastest-growing segment during the forecast period, as these organizations have the resources to invest in marketing and sponsorships.
Top Impacting Factors
The growth of the esports market is being driven by a number of factors, including:
- The increasing popularity of video games: Video games are becoming increasingly popular, with more and more people playing them for entertainment and competition. This is driving the growth of the market, as it provides a platform for people to compete in video games and showcase their skills.
- The growing viewership of esports tournaments: Esports tournaments are becoming increasingly popular, with millions of people watching them online and in person. This is driving the growth of the market, as it provides a platform for sponsors to reach a large audience.
- The increasing sponsorship and investment in esports: Esports organizations are receiving increasing sponsorship and investment from brands and investors. This is driving the growth of the esports market, as it provides the organizations with the resources to grow and develop.
The key strategies adopted by the players in the esports market include:
- Developing and publishing popular video games: The development and publishing of popular video games is a key strategy for players in the market. This is because popular video games attract a large number of players, which creates a large pool of potential esports athletes.
- Organizing esports tournaments: Organizing esports tournaments is another key strategy for players in the market. This is because tournaments provide a platform for players to compete and showcase their skills.
- Providing streaming and broadcasting services: Providing streaming and broadcasting services is another key strategy for players in the esports market. This is because it allows fans to watch esports tournaments live or on-demand.
- Investing in esports organizations: Investing in esports organizations is another key strategy for players in the market. This is because it allows investors to gain exposure to the growing esports market.
The global esports market is dominated by North America, followed by Europe and Asia Pacific. North America is the largest market due to the early adoption of video games and esports in the region. Europe is the second-largest market due to the large number of esports fans and organizations in the region. Asia Pacific is the fastest-growing market due to the growing popularity of video games and esports in the region.
Industry Latest News
- In 2023, the global esports market is expected to grow by 16.7%.
- The sponsorship segment is expected to be the largest segment during the forecast period.
- The MOBA segment is the largest gaming genre in the world.
- North America is the largest market for esports, followed by Europe and Asia Pacific.
- The large organizations segment is expected to be the fastest-growing segment during the forecast period.
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